

They promised that the powers exhibited in Crucible were not sped up for showcasing this time. They interacted with the community, clarifying and discussing and getting excited right along with us. They began to show their colours, to back up their boasts. It offered a taste of the philosophy going forward. The Whisper quest had everyone buzzing in a way I haven't seen since Destiny 1. The Solstice of Heroes was well done though, at a time where they needed it to be. They made a lot of promises, but many of us were still doubtful- they'd made such promises before, and look where it left us.īut it was enough to bring me back, cautiously optimistic. Not a lot, but a much-needed infusion of life. News spread that 'hey, Destiny 2 doesn't suck so much with Warmind!'. Unfortunately, not that many people were around to play it. Warmind was a step in the right direction. I know many left around the time I did, and many more left after Osiris became a disappointment. After three weeks where the only thing I had to chase was the Orpheus Rigs, and those were not dropping from any activity, I realised I was not having fun, so I left. I had left Destiny long before that, to be fair. The end game grind at this point was meh, but at least we got a new mini raid and fated engrams. They decided that instead of mystical and intelligent, he should suddenly become a moronic sycophant. I thought Vance was one of the more interesting side characters in Destiny. Mercury was a tiny place, not doing justice to the beloved Lighthouse, and Brother Vance.
#Post proelia concordia full#
Some wonders: the Forest wound up seeing use only as a bridge full of random enemies, a path to an objective and not a destination on its own. With snipers and shotguns relegated to the same slot as rocket launchers, and our powers still reduced to a trickle (and many grenades and melee abilities laughably ineffective when they were available), it became little more than a game of team peekaboo, huddling together at corners and corridors with scout rifles hoping that only a few enemies would peek around.Īlmost universally panned as being small and disappointing, this expansion promised wonders within the Infinite Forest. Shaxx' impromptu Crucible firmware wasn't having a great time, either. What few rewards they did have were relegated to slot machine tokens, to be rolled at a 'vendor' who doled out random items. Strikes and other activities were either numbingly difficult or laughably easy- and didn't matter, since they had next to no rewards. Our once-mighty exotics had been neutered (except for Orpheus Rigs. Our favorite gear, once scattered and now reclaimed, seemed watered down and inconsequential. Insane numbers of us pre-ordered Destiny 2, and the lightless hours after the battle of the Tower were some of the greatest in gaming history.īut before too long, for too many guardians, the experience wore thin.Īfter we reclaimed our Light, we found that it was much weaker than before.
